Game updates/2011 March

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[edit] Update - Tuesday, March 22, 2011

[edit] Skill Changes

For more information on these changes, please see the Developer Updates page.

[edit] Dervish

[edit] Elementalist

  • Air Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Earth Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Elemental Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Fire Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.
  • Invoke Lightning: decreased damage to 10...90; decreased recharge to 6 seconds.
  • Water Attunement: decreased casting time to 1 second; decreased recharge to 30 seconds.

[edit] Mesmer

[edit] Necromancer

  • Angorodon's Gaze: decreased Energy gain to 3...12.
  • Barbed Signet: decreased Sacrifice to 8%; changed functionality to: "You inflict Bleeding for 3...15 seconds on target foe and all adjacent foes."
  • Barbed Signet (PvP): merged with PvE version; this skill now functions the same in PvE and PvP.
  • Masochism (PvP): decreased Energy gain to 1...3.
  • Oppressive Gaze: decreased Poison and Weakness durations to 3...12 seconds.
  • Signet of Suffering: changed attribute to Blood Magic; removed casting time; decreased recharge to 4 seconds; changed functionality to: "You suffer from Bleeding for 6 seconds. The next Necromancer skill that targets a foe causes Bleeding for 2...16 seconds."

[edit] Ritualist

  • Consume Soul: changed functionality to: "Elite Spell. You steal 5...60 Health from target foe. All hostile summoned creatures in the area of that foe take 25...125 damage."

[edit] Miscellaneous

  • Added support for the Guild Wars Guru 2011 GvG Championship Series.
  • Altered the locations of several creatures in the Tomb of the Primeval Kings.

[edit] Bug Fixes


[edit] GuildWiki notes

[edit] Update - Thursday, March 10, 2011

[edit] Automated Tournaments

  • Updated the 2011 Automated Tournament Series Trophy in the Great Temple of Balthazar.
  • Updated the Automated Tournament map rotation.

[edit] Embark Beach

  • Added crafters of consumable items to Embark Beach.
  • Increased inventories for merchants at Embark Beach.

[edit] Build Update

  • Ran a build to address usage of residual bugged skills.

[edit] Bug Fixes

  • Fixed a crash bug related to Mercenary Heroes in parties.
  • Fixed a bug that caused dye colors to display inappropriately on the character select screen.
  • Fixed a bug that caused costume effects to display improperly on Mercenary Heroes.
  • Fixed a bug to prevent players from joining Pre-Searing quests prematurely.
  • Fixed a bug that set the level of enemies in Pre-Searing quests to the highest-level player in a group instead of the lowest-level player.
  • Fixed a crash bug related to Mercenary Hero secondary professions.
  • Fixed a bug that caused UI panel locations to be reset.
  • Updated localized text for the In-Game Store.
  • Fixed a crash bug in Embark Beach.
  • Fixed a bug that caused Nicholas the Traveler to spawn out of players' reach.
  • Fixed a bug that prevented Nicholas the Traveler from appearing for certain players.
  • Fixed a bug that caused max-level scythe drops to have incorrect minimum and maximum damage.
  • Fixed a bug that caused Pious Assault (PvP) to recharge instantly instead of 75% faster.
  • Fixed localization for Attacker's Insight and Zealous Sweep.
  • Fixed a bug that caused "By Ural's Hammer!" to resurrect all allies.

[edit] Update #3 - Thursday, March 3, 2011

[edit] Bug Fixes

  • Updated localized text for the In-Game Store.

[edit] Update #2 - Thursday, March 3, 2011

[edit] Bug Fixes

  • Fixed a crash bug in Embark Beach.

[edit] Update - Thursday, March 3, 2011

For more information on these changes, please see the Developer Updates page.

[edit] Embark Beach

[edit] Heroes

[edit] Pre-Searing Updates

[edit] Title Updates

  • The Drunkard title now awards points based upon the number and strength of drinks consumed.
  • The Survivor title now awards rank based upon the most experience gained between deaths.

[edit] UI Updates

  • Added an online status drop-down box to the character select screen.
  • Added a "Ready" status drop-down box to the party window.
  • Added a Minion panel to allow easier tracking of minions.
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