Full: Interrupt target foe's action. If that action was a spell, you gain 3...13...15 Energy.
Concise: Interrupts an action. Interruption effect: you gain 3...13...15 Energy if the action was a spell.
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[edit] Acquisition
Skill Quests:
Skill Trainers:
Hero Skill Trainers:
Signet of Capture:
- Heroes rarely use this skill to interrupt non-spells.
[edit] Related articles