| Pain Inverter
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Full: For 6...9...10 seconds, every time target foe deals damage that foe takes 100...132...140% of the damage it causes (maximum 80 damage).
Concise: (6...9...10 seconds.) Deals 100...132...140% of the damage (maximum 80) back to target foe each time it does damage.
| Asura Title Track |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10
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| % of damage
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100
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103
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108
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111
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116
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119
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124
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127
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132
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135
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140
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| Duration
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6
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6
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7
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7
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8
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8
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8
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9
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9
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9
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10
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[edit] Acquisition
Skill quests:
- Pain Inverter triggers for each damage "packet" dealt by the foe, and the damage cap of 80 is applied to each packet separately after the damage multiplier.
- For example, if a foe deals 200 damage to a single target in one hit, i.e. a single damage packet, Pain Inverter will trigger once and deal the maximum of 80 damage to the foe.
- However, if a foe deals 60 damage each to 4 targets, then Pain Inverter (at Asura rank 10) will trigger 4 times, each packet multiplied to 60 × 140% = 84, which is capped at 80, then dealt 4 times for a total of 4 × 80 = 320 damage.
- Pain Inverter's damage is based on the original damage deal by the foe, before it is modified by skills like Protective Spirit.
- Damage multipliers from other skills, including Lightbringer, Intensity, and "By Ural's Hammer!", are applied after Pain Inverter's damage cap.
- Hex-removal skills that deal damage will trigger Pain Inverter as they remove it.
- This spell is very effective against enemies that deal large amounts of AoE damage, including elementalist bosses and Shiro Tagachi.
- Has very good synergy when in a party with minions, as they provide even more targets to be hit by AoE.
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