Twin Serpent Lakes
From GuildWiki
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This article has an associated Zaishen Challenge Quest.
Contents |
[edit] Description
Twin Serpent Lakes is a picturesque area in southern Kryta. It is packed with closely-spaced large groups of Mergoyles, Tengu, and Bog Skales, especially in the waterfront areas.
[edit] Exits
[edit] Explorable areas
- Tears of the Fallen (northeast)
- Riverside Province (southwest)
[edit] Points of Interest
There is a statue of Melandru in the northwest corner of the area.
[edit] Bestiary
[edit] Monsters
18 (25) Caromi Tengu Elite
17 (25) Caromi Tengu Fierce
12 (24) Caromi Tengu Wild
17 (25) Caromi Tengu Seer
18 (25) White Mantle Abbot
16 (24) White Mantle Knight
16 (25) White Mantle Ritualist
16 (25) White Mantle Savant
16 (25) White Mantle Seeker
16 (25) White Mantle Sycophant
17 (25) Ancient Oakheart
11 (24) Spined Aloe
Others
14 (24) Mergoyle
18 (25) Bog Skale Icetooth
18 (25) Lightning Drake
[edit] Bosses
20 (29) Brogan the Punisher
20 (29) Edred the Bruiser
20 (29) Elvina the Pious
20 (29) Gilroy the Stoic
20 (29) Julen the Devout
20 (29) Kathryn the Cold
[edit] NPCs
- Kournis the Tracker
- Melandru's Watcher (kneel at Statue of Melandru, located northwest)
Collectors
[edit] Animals
[edit] Skill Capture
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Dryder's Defenses from Kathryn the Cold (not available before Marhan's Grotto).
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Order of Pain from Brogan the Punisher (not available before Port Sledge).
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Well of the Profane from Brogan the Punisher (not available before The Misplaced Sword quest at Heroes' Audience).
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Guilt from Edred the Bruiser (not available before The Misplaced Sword quest at Heroes' Audience).
[edit] Notes
- Vanquishers must defeat 170-194 foes in this area.
- With the War in Kryta active there are around 140 foes.
- Take out the patrolling group (purple on map) in the northwest before attacking the nearby boss, because they will run into your group otherwise.
- The Mergoyles and the Bog Skale Icetooths are generally more difficult to beat then elsewhere because they fight together in the same group. Especially the combination of Spirit Shackles and Mind Wrack can be difficult to deal with, so hex removals can be quite useful.
[edit] Trivia
- One of the lakes in this area has a spot deep enough that even M.O.X. can be completely submerged.