| Unsteady Ground
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Full: You create Unsteady Ground at target foe's location. For 5 seconds, nearby foes take 10...34...40 earth damage each second. Attacking foes struck by Unsteady Ground are knocked down.
Concise: Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.
| Earth Magic
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| Earth damage
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[edit] Acquisition
Signet of Capture:
- Unsteady Ground has a shorter casting time and less energy cost than Earthquake or Churning Earth. Used with Aftershock, it can do a large amount of damage to attacking melee fighters in a short amount of time.
- This is one of a small number of DoT AoE spells that is likely to deal its full damage against the AI without other snares. The knockdown, especially if paired with a skill like Earthbind, will still allow the AI to attack for a split second after getting up, before trying to run away. This will cause them to fall down again.
[edit] Related skills
[edit] Related articles