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m (Due to it affecting every spell cast, such information is interesting but not helpful.)
m (Reverted User:A F K When Needed: 1) such things have always been listed as notes, trivia is for things that do not actually affect the gameplay. 2) It doesn't affect plague touch, it's not a spell)
 
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== Notes ==
 
== Notes ==
 
*Good synergy with [[Angorodon's Gaze]], as the Bleeding caused by this enchantment will satisfy the condition for energy gain.
 
*Good synergy with [[Angorodon's Gaze]], as the Bleeding caused by this enchantment will satisfy the condition for energy gain.
  +
*Using [[Plague Sending]] while under this enchantment will immediately transfer the Bleeding condition.
 
==Trivia==
 
*Abilities such as [[Plague Sending]] or [[Plague Touch]] will affect the bleeding caused by this skill.
 
   
 
== Related articles ==
 
== Related articles ==

Latest revision as of 22:06, 27 April 2011

Skill details
Cultist's Fervor
Cultist's Fervor
Campaign Factions Necromancer
Profession Necromancer
Attribute Blood Magic
Type Elite Enchantment Spell
    5 Energy 1 Activation 25 Recharge

Full: For 5 seconds and 3 seconds longer for every rank of Soul Reaping, your Necromancer spells cost -1...4...5 Energy to cast, but you suffer from Bleeding for 10 seconds each time you cast a Necromancer spell.

Concise: (5 seconds plus 3 seconds more for every rank of Soul Reaping.) Your Necromancer spells cost 1...4...5 less Energy. You suffer from Bleeding (10 seconds) each time you cast a Necromancer spell.

Blood Magic 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
Less Energy 1 1 2 2 2 2 3 3 3 3 4 4 4 4 5 5 5 6 6 6 6 7

Acquisition[ | ]

Signet of Capture:

Notes[ | ]

  • Good synergy with Angorodon's Gaze, as the Bleeding caused by this enchantment will satisfy the condition for energy gain.
  • Using Plague Sending while under this enchantment will immediately transfer the Bleeding condition.

Related articles[ | ]